CamEnum enum name | Menge::SceneGraph::GLCamera | |
crane(float amount) | Menge::SceneGraph::GLCamera | |
dolly(float amount) | Menge::SceneGraph::GLCamera | |
dollyPlane(float amount) | Menge::SceneGraph::GLCamera | |
getActualUpDir() const | Menge::SceneGraph::GLCamera | |
getFarPlane() const | Menge::SceneGraph::GLCamera | inline |
getFOV() const | Menge::SceneGraph::GLCamera | inline |
getNearPlane() const | Menge::SceneGraph::GLCamera | inline |
getOrthoScaleFactor() const | Menge::SceneGraph::GLCamera | |
getPosition() const | Menge::SceneGraph::GLCamera | inline |
getRightDir() const | Menge::SceneGraph::GLCamera | |
getTarget() const | Menge::SceneGraph::GLCamera | inline |
getUp() const | Menge::SceneGraph::GLCamera | inline |
GLCamera() | Menge::SceneGraph::GLCamera | |
GLCamera(const Vector3 &p) | Menge::SceneGraph::GLCamera | |
GLCamera(const Vector3 &p, const Vector3 &t) | Menge::SceneGraph::GLCamera | |
GLCamera(const Vector3 &p, const Vector3 &t, const Vector3 &u) | Menge::SceneGraph::GLCamera | |
orbitHorizontalAxis(float angle) | Menge::SceneGraph::GLCamera | |
orbitVerticalAxis(float angle) | Menge::SceneGraph::GLCamera | |
ORTHO enum value (defined in Menge::SceneGraph::GLCamera) | Menge::SceneGraph::GLCamera | |
outputState() const | Menge::SceneGraph::GLCamera | |
pan(float angle) | Menge::SceneGraph::GLCamera | |
PERSP enum value (defined in Menge::SceneGraph::GLCamera) | Menge::SceneGraph::GLCamera | |
setActive() | Menge::SceneGraph::GLCamera | |
setFarPlane(float fp) | Menge::SceneGraph::GLCamera | inline |
setFOV(float fov) | Menge::SceneGraph::GLCamera | inline |
setGLView() const | Menge::SceneGraph::GLCamera | |
setNearPlane(float np) | Menge::SceneGraph::GLCamera | inline |
setOrtho(float scaleFactor=1.f) | Menge::SceneGraph::GLCamera | |
setPersp() | Menge::SceneGraph::GLCamera | |
setPosition(const Vector3 &p) | Menge::SceneGraph::GLCamera | |
setPosition(float x, float y, float z) | Menge::SceneGraph::GLCamera | |
setProjMat(int w, int h) const | Menge::SceneGraph::GLCamera | |
setSelectMat(int *selectPoint) const | Menge::SceneGraph::GLCamera | |
setTarget(const Vector3 &p) | Menge::SceneGraph::GLCamera | |
setTarget(float x, float y, float z) | Menge::SceneGraph::GLCamera | |
setUp(const Vector3 &u) | Menge::SceneGraph::GLCamera | |
setUp(float x, float y, float z) | Menge::SceneGraph::GLCamera | |
setViewport(int w, int h, int left=0, int bottom=0) | Menge::SceneGraph::GLCamera | |
targetDir() const | Menge::SceneGraph::GLCamera | |
targetDistance() const | Menge::SceneGraph::GLCamera | |
tilt(float angle) | Menge::SceneGraph::GLCamera | |
truck(float amount) | Menge::SceneGraph::GLCamera | |
viewXAxis(bool downPositive=true) | Menge::SceneGraph::GLCamera | |
viewYAxis(bool downPositive=true) | Menge::SceneGraph::GLCamera | |
viewZAxis(bool downPositive=true) | Menge::SceneGraph::GLCamera | |
zoom(float amount) | Menge::SceneGraph::GLCamera | |