Menge
Modular Pedestrian Simulation Framework for Research and Development
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Menge::SceneGraph::GLCamera Member List

This is the complete list of members for Menge::SceneGraph::GLCamera, including all inherited members.

CamEnum enum nameMenge::SceneGraph::GLCamera
crane(float amount)Menge::SceneGraph::GLCamera
dolly(float amount)Menge::SceneGraph::GLCamera
dollyPlane(float amount)Menge::SceneGraph::GLCamera
getActualUpDir() const Menge::SceneGraph::GLCamera
getFarPlane() const Menge::SceneGraph::GLCamerainline
getFOV() const Menge::SceneGraph::GLCamerainline
getNearPlane() const Menge::SceneGraph::GLCamerainline
getOrthoScaleFactor() const Menge::SceneGraph::GLCamera
getPosition() const Menge::SceneGraph::GLCamerainline
getRightDir() const Menge::SceneGraph::GLCamera
getTarget() const Menge::SceneGraph::GLCamerainline
getUp() const Menge::SceneGraph::GLCamerainline
GLCamera()Menge::SceneGraph::GLCamera
GLCamera(const Vector3 &p)Menge::SceneGraph::GLCamera
GLCamera(const Vector3 &p, const Vector3 &t)Menge::SceneGraph::GLCamera
GLCamera(const Vector3 &p, const Vector3 &t, const Vector3 &u)Menge::SceneGraph::GLCamera
orbitHorizontalAxis(float angle)Menge::SceneGraph::GLCamera
orbitVerticalAxis(float angle)Menge::SceneGraph::GLCamera
ORTHO enum value (defined in Menge::SceneGraph::GLCamera)Menge::SceneGraph::GLCamera
outputState() const Menge::SceneGraph::GLCamera
pan(float angle)Menge::SceneGraph::GLCamera
PERSP enum value (defined in Menge::SceneGraph::GLCamera)Menge::SceneGraph::GLCamera
setActive()Menge::SceneGraph::GLCamera
setFarPlane(float fp)Menge::SceneGraph::GLCamerainline
setFOV(float fov)Menge::SceneGraph::GLCamerainline
setGLView() const Menge::SceneGraph::GLCamera
setNearPlane(float np)Menge::SceneGraph::GLCamerainline
setOrtho(float scaleFactor=1.f)Menge::SceneGraph::GLCamera
setPersp()Menge::SceneGraph::GLCamera
setPosition(const Vector3 &p)Menge::SceneGraph::GLCamera
setPosition(float x, float y, float z)Menge::SceneGraph::GLCamera
setProjMat(int w, int h) const Menge::SceneGraph::GLCamera
setSelectMat(int *selectPoint) const Menge::SceneGraph::GLCamera
setTarget(const Vector3 &p)Menge::SceneGraph::GLCamera
setTarget(float x, float y, float z)Menge::SceneGraph::GLCamera
setUp(const Vector3 &u)Menge::SceneGraph::GLCamera
setUp(float x, float y, float z)Menge::SceneGraph::GLCamera
setViewport(int w, int h, int left=0, int bottom=0)Menge::SceneGraph::GLCamera
targetDir() const Menge::SceneGraph::GLCamera
targetDistance() const Menge::SceneGraph::GLCamera
tilt(float angle)Menge::SceneGraph::GLCamera
truck(float amount)Menge::SceneGraph::GLCamera
viewXAxis(bool downPositive=true)Menge::SceneGraph::GLCamera
viewYAxis(bool downPositive=true)Menge::SceneGraph::GLCamera
viewZAxis(bool downPositive=true)Menge::SceneGraph::GLCamera
zoom(float amount)Menge::SceneGraph::GLCamera