Menge
Modular Pedestrian Simulation Framework for Research and Development
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Menge::Vis::GLViewer Member List

This is the complete list of members for Menge::Vis::GLViewer, including all inherited members.

_bgColorMenge::Vis::GLViewerprotected
_bgImgMenge::Vis::GLViewerprotected
_camerasMenge::Vis::GLViewerprotected
_currCamMenge::Vis::GLViewerprotected
_downXMenge::Vis::GLViewerprotected
_downYMenge::Vis::GLViewerprotected
_drawWorldAxisMenge::Vis::GLViewerprotected
_dumpImagesMenge::Vis::GLViewerprotected
_dumpPathMenge::Vis::GLViewerprotected
_fpsDisplayTimerMenge::Vis::GLViewerprotected
_heightMenge::Vis::GLViewerprotected
_imgCountMenge::Vis::GLViewerprotected
_lightsMenge::Vis::GLViewerprotected
_pauseMenge::Vis::GLViewerprotected
_runningMenge::Vis::GLViewerprotected
_sceneMenge::Vis::GLViewerprotected
_showFPSMenge::Vis::GLViewerprotected
_stepSizeMenge::Vis::GLViewerprotected
_updateMenge::Vis::GLViewerprotected
_validDumpPathMenge::Vis::GLViewerprotected
_viewTimeMenge::Vis::GLViewerprotected
_waterMarkMenge::Vis::GLViewerprotected
_widthMenge::Vis::GLViewerprotected
clearBGImage()Menge::Vis::GLViewer
drawGL()Menge::Vis::GLViewer
drawRecordingFrame() const Menge::Vis::GLViewer
drawWorldAxis() const Menge::Vis::GLViewerprotected
FLAGSMenge::Vis::GLViewerprotectedstatic
getCamera(int i=0)Menge::Vis::GLViewerinline
getDrawWorldAxis() const Menge::Vis::GLViewerinline
GLViewer(int width, int height)Menge::Vis::GLViewer
GLViewer(ViewConfig &cfg)Menge::Vis::GLViewer
handleKeyboard(SDL_Event &e)Menge::Vis::GLViewer
handleMouse(SDL_Event &e)Menge::Vis::GLViewer
hasBGImage() const Menge::Vis::GLViewerinline
hasWatermark() const Menge::Vis::GLViewerinline
initGL()Menge::Vis::GLViewer
initLighting()Menge::Vis::GLViewerprotected
initSDL(const std::string &title)Menge::Vis::GLViewerprotected
initViewer(const std::string &title)Menge::Vis::GLViewer
newGLContext()Menge::Vis::GLViewer
offsetTime(float delta)Menge::Vis::GLViewer
resizeGL(int w, int h)Menge::Vis::GLViewer
run()Menge::Vis::GLViewer
setBGColor(float r, float g, float b)Menge::Vis::GLViewer
setBGImage(const std::string &imgName)Menge::Vis::GLViewer
setCameraFarPlane(int i, float dist)Menge::Vis::GLViewerinline
setCameraFOV(int i, float fov)Menge::Vis::GLViewerinline
setDrawWorldAxis(bool state)Menge::Vis::GLViewerinline
setDumpPath(const std::string &path)Menge::Vis::GLViewer
setFixedStep(float stepSize)Menge::Vis::GLViewer
setScene(SceneGraph::GLScene *scene)Menge::Vis::GLViewer
setTime(float t)Menge::Vis::GLViewerinline
setWatermark(const std::string &imgName)Menge::Vis::GLViewer
~GLViewer(void)Menge::Vis::GLViewer