Miguel Otaduy received his PhD in Computer Science in 2004 from the University of North Carolina, Chapel Hill, supported by fellowships from the Government of the Basque Country and UNC Computer Science Alumni. He received a B.S. in EE from University of Mondragon (Spain) in 2000. Between 1995 and 2000, he was a research assistant at the research lab Ikerlan. In the summer of 2003 he worked at Immersion Medical. His research areas include haptic rendering, physically-based simulation, collision detection, and geometric modeling. He and Lin introduced the novel concept of sensation preserving simplification for haptic rendering in their SIGGRAPH 2003 paper and proposed the first 6-DOF haptic texture rendering algorithm. He is currently a research associate at ETH Zurich.