Menge
Modular Pedestrian Simulation Framework for Research and Development
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AgentEventEffect.h
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38 
45 #ifndef __AGENT_EVENT_EFFECT_H__
46 #define __AGENT_EVENT_EFFECT_H__
47 
48 #include "EventEffect.h"
49 #include "EventEffectFactory.h"
50 
51 
52 namespace Menge {
53  // forward declaration
54  class AgentEventTarget;
55 
56  namespace Agents {
57  class BaseAgent;
58  }
59 
63  class MENGE_API AgentEventEffect : public EventEffect {
64  public:
65 
76  virtual bool isCompatible( EventTarget * target );
77 
87  virtual void apply( EventTarget * target );
88 
89  protected:
90 
99  virtual void agentEffect( Agents::BaseAgent * agent ) = 0;
100  };
101 
102 } // namespace Menge
103 
104 #endif // __AGENT_EVENT_EFFECT_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
The definition of the event effect – defines the response to a triggered response.
The base class for all event targets.
Definition: EventTarget.h:66
The definition of a response to an event.
Definition: EventEffect.h:65
Defines the basic agent properties and functionality that all simulation agents share.
Definition: BaseAgent.h:123
The namespace that contains the basic simulation mechanisms.
The event effect class that operates on sets of agents.
Definition: AgentEventEffect.h:63
The definition of the basic event effect factory.