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file | AgentInitializer.cpp |
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file | AgentInitializer.h [code] |
| The infrastructure for initializing agent properties from the scene specification file.
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file | AgentPropertyManipulator.cpp |
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file | AgentPropertyManipulator.h [code] |
| Classes for manipulating agent properties in an "undoable" manner (albeit, to a limited degree).
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file | BaseAgent.cpp |
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file | BaseAgent.h [code] |
| Contains the BaseAgent class - the underlying class which defines the basic functionality for all shared agents.
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file | Obstacle.cpp |
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file | Obstacle.h [code] |
| Contains the Obstacle class.
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file | PrefVelocity.cpp |
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file | PrefVelocity.h [code] |
| The definition of a preferred velocity.
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file | SCBWriter.cpp |
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file | SCBWriter.h [code] |
| Functionality for writing the crowd trajectories to a binary file.
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file | SimulatorBase.h [code] |
| Contains the SimulatorBase class - the common, generic simulator to work with different types of agents. It is templated on the Agent type.
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file | SimulatorInterface.cpp |
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file | SimulatorInterface.h [code] |
| The definition of the interface of the simulator required by the finite state machine.
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file | SimulatorState.cpp |
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file | SimulatorState.h [code] |
| A snapshot of the simulator state.
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file | SimXMLLoader.cpp |
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file | SimXMLLoader.h [code] |
| Contains functionality for parsing simulation specifcation from an XML file.
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file | XMLSimulatorBase.cpp |
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file | XMLSimulatorBase.h [code] |
| The set of operations used by SimXMLLoader to apply XML-parsed experiment specification to a simulator.
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