Menge
Modular Pedestrian Simulation Framework for Research and Development
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AgentGenerator.h
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1 /*
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3 License
4 
5 Menge
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14 This software program and documentation are copyrighted by the University of North
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37 */
38 
44 #ifndef __AGENT_GENERATOR_H__
45 #define __AGENT_GENERATOR_H__
46 
47 #include "mengeCommon.h"
48 #include "Element.h"
49 
50 namespace Menge {
51 
52  namespace Math {
53  class FloatGenerator;
54  }
55 
56  namespace Agents {
57  // forward declaration
58  class BaseAgent;
59 
63  class MENGE_API AgentGeneratorException : public virtual MengeException {
64  public:
69 
75  AgentGeneratorException( const std::string & s ): MengeException(s) {}
76  };
77 
82  public:
87 
94  };
95 
104  class MENGE_API AgentGenerator : public Element {
105  public:
109  AgentGenerator();
110 
111  protected:
115  virtual ~AgentGenerator();
116 
117  public:
123  virtual size_t agentCount() = 0;
124 
132  virtual Vector2 agentPos( size_t i ) = 0;
133 
142  void setNoiseGenerator( Math::FloatGenerator * gen );
143 
150  Vector2 addNoise( const Vector2 & pos );
151 
152  protected:
157 
162  };
163 
164  } // namespace Agents
165 } // namespace Menge
166 #endif // __AGENT_GENERATOR_H__
AgentGeneratorFatalException(const std::string &s)
Constructor with message.
Definition: AgentGenerator.h:93
Math::FloatGenerator * _dir
The generator for angular displacement.
Definition: AgentGenerator.h:161
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Generic abstract class which generates a scalar float value.
Definition: RandGenerator.h:99
The base class inital agent generation.
Definition: AgentGenerator.h:104
Base class for all Menge elements.
AgentGeneratorException()
Default constructor.
Definition: AgentGenerator.h:68
The basic interface of extendible Menge Elements.
Definition: Element.h:67
AgentGeneratorFatalException()
Default constructor.
Definition: AgentGenerator.h:86
Base exception class for menge operations.
Definition: MengeException.h:58
The namespace for math primitives for simulation and visualization.
Base class for fatal exceptions.
Definition: MengeException.h:99
Math::FloatGenerator * _disp
The generator for displacement amount (defaults to zero).
Definition: AgentGenerator.h:156
The namespace that contains the basic simulation mechanisms.
Exception class for agent generator computation.
Definition: AgentGenerator.h:63
The fatal agent generator exception.
Definition: AgentGenerator.h:81
AgentGeneratorException(const std::string &s)
Constructor with message.
Definition: AgentGenerator.h:75