47 #ifndef __EVENT_EFFECT_DATABASE_H__
48 #define __EVENT_EFFECT_DATABASE_H__
60 #ifndef DOXYGEN_SHOULD_SKIP_THIS
65 #endif // DOXYGEN_SHOULD_SKIP_THIS
68 #endif // __EVENT_EFFECT_DATABASE_H__
ElementDB< EventEffectFactory, EventEffect > EventEffectDB
The database of registered event effects implementations.
Definition: EventEffectDB.h:58
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
The definition of the event effect – defines the response to a triggered response.
The base functionality of an element database.
Definition: ElementDatabase.h:65
static void addBuiltins()
Adds the built-in factories to the database.
Definition: ElementDatabase.h:197
static std::string getElementName()
Returns the name of the element managed by this database.
Definition: ElementDatabase.h:200
The base (templated) implementation of the database that tracks plug-in elements. ...
The definition of the basic event effect factory.