Menge
Modular Pedestrian Simulation Framework for Research and Development
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Classes | Namespaces | Typedefs
GLNode.h File Reference

The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub-class of this node. More...

#include "CoreConfig.h"
#include <list>
#include "graphCommon.h"

Go to the source code of this file.

Classes

class  Menge::SceneGraph::GLNode
 An abstact class – a generic, scene graph node. More...
 
class  Menge::SceneGraph::GLDagNode
 The node that provides the basis for a "hierarchy" in the scene graph. More...
 

Namespaces

 Menge
 The core namespace. All elements of Menge are contained in this namespace.
 

Typedefs

typedef std::list< GLNode * > Menge::SceneGraph::GLNodeList
 An STL list of GLNode objects.
 
typedef GLNodeList::iterator Menge::SceneGraph::GLNodeListItr
 An iterator for the GLNodeList.
 
typedef GLNodeList::const_iterator Menge::SceneGraph::GLNodeListCItr
 A const iterator for the GLNodeList.
 
typedef std::list< GLDagNode * > Menge::SceneGraph::GLDagNodeList
 An STL list of GLDagNode objects.
 
typedef GLDagNodeList::iterator Menge::SceneGraph::GLDagNodeListItr
 An iterator for the GLDagNodeList.
 
typedef
GLDagNodeList::const_iterator 
Menge::SceneGraph::GLDagNodeListCItr
 A const iterator for the GLDagNodeList.
 

Detailed Description

The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub-class of this node.