Menge
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GoalSelectorFarthestNM.h
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38 
44 #ifndef __GOAL_SELECTOR_FARTHEST_NM_H__
45 #define __GOAL_SELECTOR_FARTHEST_NM_H__
46 
47 #include "CoreConfig.h"
48 #include "fsmCommon.h"
50 #include "NavMesh.h"
51 #include "NavMeshLocalizer.h"
52 
53 namespace Menge {
54 
55  namespace BFSM {
61  class MENGE_API FarthestNMGoalSelector : public SetGoalSelector {
62  public:
67 
75  virtual Goal * getGoal( const Agents::BaseAgent * agent ) const;
76 
84  virtual BFSM::Task * getTask();
85 
91  void setNavMesh( const NavMeshPtr & nm ) { _navMesh = nm; }
92 
98  NavMeshPtr getNavMesh() { return _navMesh; }
99 
105  NavMeshLocalizerPtr getLocalizer() { return _localizer; }
106 
112  void setNavMeshLocalizer( const NavMeshLocalizerPtr & nml ) { _localizer = nml; }
113 
114  protected:
119 
124 
125  };
126 
131  public:
136 
145  virtual const char * name() const { return "farthest_nav_mesh"; }
146 
154  virtual const char * description() const {
155  return "A goal selector. Assigns the agent the goal in the given " \
156  "goal set that is *farthest* from the agent based on shortest paths " \
157  "through the navigation mesh.";
158  };
159 
160  protected:
166  GoalSelector * instance() const { return new FarthestNMGoalSelector(); }
167 
180  virtual bool setFromXML( GoalSelector * selector, TiXmlElement * node, const std::string & behaveFldr ) const;
181 
185  size_t _fileNameID;
186  };
187  } // namespace BFSM
188 } // namespace Menge
189 
190 #endif // __GOAL_SELECTOR_FARTHEST_NM_H__
The farthest nav mesh goal selector selects the goal from a goal set that is farthest to the agent in...
Definition: GoalSelectorFarthestNM.h:61
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
Data structure responsible for knowing where on the navigation mesh each agent is located...
NavMeshPtr getNavMesh()
Returns a resource pointer to the underlying navigation mesh.
Definition: GoalSelectorFarthestNM.h:98
The base, abstract class defining goals.
Definition: Goal.h:110
This is a base class – not to be instantiated. It provides the functional basis for GoalSelectors wh...
Definition: GoalSelectorSet.h:62
virtual const char * name() const
The name of the goal selector type.
Definition: GoalSelectorFarthestNM.h:145
NavMeshPtr _navMesh
The navigation mesh.
Definition: GoalSelectorFarthestNM.h:118
GoalSelector * instance() const
Create an instance of this class's goal selector.
Definition: GoalSelectorFarthestNM.h:166
NavMeshLocalizerPtr _localizer
The localizer for the navigation mesh.
Definition: GoalSelectorFarthestNM.h:123
NavMeshLocalizerPtr getLocalizer()
Returns a resource pointer to the underlying navigation mesh localizer.
Definition: GoalSelectorFarthestNM.h:105
void setNavMeshLocalizer(const NavMeshLocalizerPtr &nml)
Sets the navigation mesh localizer pointer.
Definition: GoalSelectorFarthestNM.h:112
virtual const char * description() const
A description of the goal selector.
Definition: GoalSelectorFarthestNM.h:154
The namespace contains the Behavior Finite State Machine (BFSM) definition.
void setNavMesh(const NavMeshPtr &nm)
Sets the navigation mesh pointer.
Definition: GoalSelectorFarthestNM.h:91
Collection of convenient pre-compiler information for fsm definitions.
Interface for basic FSM task.
Definition: Task.h:110
Defines the basic agent properties and functionality that all simulation agents share.
Definition: BaseAgent.h:123
The base, abstract class for selecting per-agent goals.
Definition: GoalSelector.h:113
The definition of the base class for handling goal selectors which operate on single goal sets...
Factory for the FarthestNMGoalSelector.
Definition: GoalSelectorFarthestNM.h:130
Defines the classes which maintain the navigation mesh data.
size_t _fileNameID
The identifier for the "file_name" string attribute.
Definition: GoalSelectorFarthestNM.h:185
Factory for the SetGoalSelector.
Definition: GoalSelectorSet.h:121