Menge
Modular Pedestrian Simulation Framework for Research and Development
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VelCompRoadMap.h
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38 
47 #ifndef __VEL_COMP_ROAD_MAP_H__
48 #define __VEL_COMP_ROAD_MAP_H__
49 
50 #include "CoreConfig.h"
54 #include <map>
55 #include "Graph.h"
56 #include "RoadMapPath.h"
57 #include "ReadersWriterLock.h"
58 
59 namespace Menge {
60 
61  // forward declaration
62  template < class R >
63  class ResourcePtr;
64 
70 
71  namespace BFSM {
72  // forward declaration
73  class RoadMapVCContext;
74 
82  class MENGE_API RoadMapVelComponent : public VelComponent {
83  public:
88 
96  RoadMapVelComponent( const GraphPtr & graph );
97 
102 
108  void setRoadMap( const GraphPtr & graph ) { _roadmap = graph; }
109 
117  virtual void onExit( Agents::BaseAgent * agent );
118 
133  virtual void setPrefVelocity( const Agents::BaseAgent * agent, const Goal * goal, Agents::PrefVelocity & pVel );
134 
142  virtual VelCompContext * getContext();
143 
144  friend class RoadMapVCContext;
145 
146  protected:
150  GraphPtr _roadmap;
151 
155  PathMap _paths;
156 
161  };
162 
164 
168  class MENGE_API RoadMapVCContext : public VelCompContext {
169  public:
177 
187  virtual std::string getUIText( const std::string & indent="" ) const;
188 
197  virtual void draw3DGL( const Agents::BaseAgent * agt, const Goal * goal );
198 
199  protected:
204  };
205 
207 
211  class MENGE_API RoadMapVCFactory : public VelCompFactory {
212  public:
217 
226  virtual const char * name() const { return "road_map"; }
227 
235  virtual const char * description() const {
236  return "Provides a preferred velocity which is derived from a path along a "\
237  "graph discretization of the free space (a.k.a. a road map).";
238  };
239 
240  protected:
251  VelComponent * instance() const { return new RoadMapVelComponent(); }
252 
271  virtual bool setFromXML( VelComponent * vc, TiXmlElement * node, const std::string & behaveFldr ) const;
272 
276  size_t _fileNameID;
277  };
278  } // namespace BFSM
279 } // namespace Menge
280 #endif // __VEL_COMP_ROAD_MAP_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
ReadersWriterLock _lock
Lock to protect _paths;.
Definition: VelCompRoadMap.h:160
ResourcePtr< Graph > GraphPtr
forward declaration of graph resource pointer. see graph.h for more details
Definition: VelCompRoadMap.h:63
Sets up the proper compiler directives for platform and dll export/import.
A class for parsing the xml description of a velocity component and instantiating particular instance...
Definition: VelComponentFactory.h:60
VelComponent * instance() const
Create an instance of this class's velocity component.
Definition: VelCompRoadMap.h:251
The base, abstract class defining goals.
Definition: Goal.h:110
A velocity component that returns a preferred velocity whose direction and preferred speed are comput...
Definition: VelCompRoadMap.h:82
The definition of a readers-writer lock.
Definition: ReadersWriterLock.h:62
The base class for computing an agent's preferred velocity.
Definition: VelComponent.h:112
Factory for the RoadMapVelComponent.
Definition: VelCompRoadMap.h:211
void setRoadMap(const GraphPtr &graph)
Sets the road map for this velocity component.
Definition: VelCompRoadMap.h:108
size_t _fileNameID
The identifier for the "file_name" string attribute.
Definition: VelCompRoadMap.h:276
RoadMapVelComponent * _vc
The underlying finite state machine velocity component.
Definition: VelCompRoadMap.h:203
virtual const char * name() const
The name of the velocity component.
Definition: VelCompRoadMap.h:226
The definition of a readers-writer lock.
Base Class providing a pointer interface to Resources.
Definition: VelCompRoadMap.h:63
The namespace contains the Behavior Finite State Machine (BFSM) definition.
The context for the RoadMapVelComponent.
Definition: VelCompRoadMap.h:168
The definition of a graph for performing graph searches and path planning.
The definition of how preferred velocity is computed in a state.
The definition of a preferred velocity.
Definition: PrefVelocity.h:68
Defines the basic agent properties and functionality that all simulation agents share.
Definition: BaseAgent.h:123
PathMap _paths
The paths for all agents in this state.
Definition: VelCompRoadMap.h:155
The factory for parsing xml data and instantiating velocity components.
GraphPtr _roadmap
The roadmap.
Definition: VelCompRoadMap.h:150
virtual const char * description() const
A description of the velocity component.
Definition: VelCompRoadMap.h:235
A path along a roadmap.
The definition of a basic UI context for finite state machine velocity components.
Base context for finite state machine velocity components.
Definition: VelCompContext.h:70