Menge
Modular Pedestrian Simulation Framework for Research and Development
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Files | |
file | VelCompConst.cpp |
file | VelCompConst.h [code] |
Provides the definitions of some simple velocity components based on constant velocities. | |
file | VelCompContext.cpp |
file | VelCompContext.h [code] |
The definition of a basic UI context for finite state machine velocity components. | |
file | VelCompGoal.cpp |
file | VelCompGoal.h [code] |
Provides the definition of the simple velocity component that computes a preferred velocity directly towards the goal. | |
file | VelCompNavMesh.cpp |
file | VelCompNavMesh.h [code] |
Provides the definition of the navigation mesh velocity component. The preferred velocity is defined for each agent based on a polygonal mesh representation of the free space (a navigation mesh) and searches on that graph. | |
file | VelComponent.cpp |
file | VelComponent.h [code] |
The definition of how preferred velocity is computed in a state. | |
file | VelComponentDatabase.cpp |
file | VelComponentDatabase.h [code] |
Central database for querying available behavior velocity components. | |
file | VelComponentFactory.h [code] |
The factory for parsing xml data and instantiating velocity components. | |
file | VelCompRoadMap.cpp |
file | VelCompRoadMap.h [code] |
Provides the definition of the road map velocity component. The preferred velocity is defined for each agent based on a discrete graph reprsentation of the free space (a roadmap) and searches on that graph. | |
file | VelCompVF.cpp |
file | VelCompVF.h [code] |
Provides the definition of the vector field velocity component. The preferred velocity is defined for each agent based on where the agent is in relation a uniformly discretized 2D grid. | |