Menge
Modular Pedestrian Simulation Framework for Research and Development
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Menge::AgentPropertyEffectFactory< Manipulator > Class Template Reference

The factory for agent property event effects. More...

#include <AgentPropertyEffect.h>

Inheritance diagram for Menge::AgentPropertyEffectFactory< Manipulator >:
Menge::EventEffectFactory Menge::ElementFactory< EventEffect >

Public Member Functions

 AgentPropertyEffectFactory ()
 Constructor.
 
- Public Member Functions inherited from Menge::ElementFactory< EventEffect >
 ElementFactory ()
 Default constructor.
 
void destroy ()
 This supplants the destructor. More...
 
virtual const char * name () const =0
 The name of the action. More...
 
virtual const char * description () const =0
 A description of the action. More...
 
bool thisFactory (const std::string &typeName) const
 Reports if the xml node defines an element for this factory. More...
 
EventEffectcreateInstance (TiXmlElement *node, const std::string &behaveFldr) const
 Parses the xml data. More...
 

Protected Member Functions

virtual bool setFromXML (EventEffect *effect, TiXmlElement *node, const std::string &behaveFldr) const
 Given a pointer to an AgentPropertyEffect instance, sets the appropriate fields from the provided XML node. More...
 
- Protected Member Functions inherited from Menge::ElementFactory< EventEffect >
virtual ~ElementFactory ()
 Destructor.
 
virtual EventEffectinstance () const =0
 Create an instance of this class's condition. More...
 

Protected Attributes

size_t _propertyID
 The identifier for the "property" string attribute.
 
size_t _generatorID
 The identifier for the float distribution attribute.
 
- Protected Attributes inherited from Menge::ElementFactory< EventEffect >
AttributeSet _attrSet
 The attribute set for this factory.
 

Detailed Description

template<class Manipulator>
class Menge::AgentPropertyEffectFactory< Manipulator >

The factory for agent property event effects.

Member Function Documentation

template<class Manipulator>
virtual bool Menge::AgentPropertyEffectFactory< Manipulator >::setFromXML ( EventEffect effect,
TiXmlElement *  node,
const std::string &  behaveFldr 
) const
inlineprotectedvirtual

Given a pointer to an AgentPropertyEffect instance, sets the appropriate fields from the provided XML node.

It is assumed that the value of the type attribute is this AgentPropertyEffect's type. (i.e. EventEffectFactory::thisFactory has already been called and returned true.) If sub-classes of EventEffectFactory introduce new EventEffect parameters, then the sub-class should override this method but explicitly call the parent class's version.

Parameters
effectA pointer to the effect whose attributes are to be set.
nodeThe XML node containing the event effect attributes.
behaveFldrThe path to the behavior file. If the action references resources in the file system, it should be defined relative to the behavior file location. This is the folder containing that path.
Returns
A boolean reporting success (true) or failure (false).

Reimplemented from Menge::ElementFactory< EventEffect >.


The documentation for this class was generated from the following file: