Menge
Modular Pedestrian Simulation Framework for Research and Development
|
Files | |
file | CondAuto.h [code] |
The definition of the automatic condition. | |
file | CondBoolean.cpp |
file | CondBoolean.h [code] |
Definition of boolean conditiosn for transition conditions. | |
file | CondGoal.cpp |
file | CondGoal.h [code] |
The definition of the goal reached condition. | |
file | Condition.h [code] |
The basis for determining the conditions under which transitions become "active" (and are taken). | |
file | ConditionDatabase.cpp |
file | ConditionDatabase.h [code] |
Central database for querying available behavior conditions. | |
file | ConditionFactory.h [code] |
The factory for parsing xml data for transition conditions and instantiating the appropriate class. | |
file | CondSpace.cpp |
file | CondSpace.h [code] |
The definition of space-based conditions. I.e. those conditions which are triggered based on an agent entering or leaving a particular space. | |
file | CondTimer.cpp |
file | CondTimer.h [code] |
The definition of the timer-based condition. | |
file | Target.cpp |
file | Target.h [code] |
The basis for determing what an active transition leads to. | |
file | TargetDatabase.cpp |
file | TargetDatabase.h [code] |
Central database for querying available behavior transition targets. | |
file | TargetFactory.h [code] |
The factory for parsing xml data for TransitionTarget and instantiating the appropriate class. | |
file | TargetProb.cpp |
file | TargetProb.h [code] |
Defines a transition target probabilistically. | |
file | TargetReturn.cpp |
file | TargetReturn.h [code] |
Defines a transition target that returns the agent to the state from which he entered this state. | |
file | Transition.cpp |
file | Transition.h [code] |
The definition of state transitions in the BFSM. | |