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fcl::Contact Struct Reference

Contact information returned by collision. More...

#include <collision_data.h>

List of all members.


Public Member Functions

 Contact ()
 Contact (const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_)
 Contact (const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_, const Vec3f &pos_, const Vec3f &normal_, FCL_REAL depth_)
bool operator< (const Contact &other) const

Public Attributes

const CollisionGeometryo1
 collision object 1
const CollisionGeometryo2
 collision object 2
int b1
 contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell
int b2
 contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell
Vec3f normal
 contact normal, pointing from o1 to o2
Vec3f pos
 contact position, in world space
FCL_REAL penetration_depth
 penetration depth

Static Public Attributes

static const int NONE = -1
 invalid contact primitive information

Detailed Description

Contact information returned by collision.

Definition at line 52 of file collision_data.h.


The documentation for this struct was generated from the following file: