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HelbingAgentContext.h
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38 
45 #ifndef __HELBING_AGENT_CONTEXT_H__
46 #define __HELBING_AGENT_CONTEXT_H__
47 
48 #include "BaseAgentContext.h"
49 #include "Obstacle.h"
50 
51 using namespace Menge;
52 
53 namespace Helbing {
54  // forward declaration
55  class Agent;
60  class AgentContext : public BaseAgentContext {
61  public:
69  AgentContext( VisAgent ** agents, unsigned int agtCount );
70 
76  virtual std::string contextName() const { return "Helbing 2000"; }
77 
86  virtual SceneGraph::ContextResult handleKeyboard( SDL_Event & e );
87 
92  virtual void update();
93 
94  protected:
101  virtual void draw3DGL( bool select=false );
102 
110  virtual std::string agentText( const Agents::BaseAgent * agent ) const;
111 
116 
123 
129  void drawForce( const Agent * agt );
130 
138  void singleAgentForce( const Agent * agt, const Agent * other, float thresh=0.5f );
139 
147  void singleObstacleForce( const Agent * agt, const Agents::Obstacle * obst, float thresh=0.5f );
148 
157  void drawForce( const Agent * agt, const Vector2 & force, const std::string & label );
158 
159  };
160 } // namespace Helbing
161 #endif // __HELBING_AGENT_CONTEXT_H__
SDL_Event SDL_Event
int _forceObject
The id of the forceObject to display. If zero, all agents, if positive, a single agent if negative...
Definition: HelbingAgentContext.h:122
The context for displaying the computational aspects of the Zanlungo model (see Agents::Helbing::Agen...
Definition: HelbingAgentContext.h:60
virtual std::string contextName() const
Returns the name of the context for display.
Definition: HelbingAgentContext.h:76
The namespace for the Helbing pedestrian model. This is a model based on the model proposed in the He...
Definition: HelbingAgent.cpp:43
bool _showForce
Determines if the force vectors are drawn.
Definition: HelbingAgentContext.h:115
Agent definition for the Helbing pedestrian model.
Definition: HelbingAgent.h:57