Menge
Modular Pedestrian Simulation Framework for Research and Development
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EventTarget.h
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5 Menge
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38 
45 #ifndef __EVENT_TARGET_H__
46 #define __EVENT_TARGET_H__
47 
48 #include "CoreConfig.h"
49 #include "Element.h"
50 #include "Core.h"
51 
52 
53 namespace Menge {
54  // forward declaration
55  namespace Agents {
56  class BaseAgent;
57  }
58 
66  class MENGE_API EventTarget : public Element {
67  public:
71  EventTarget() : Element(), _lastUpdate(-1.f) {}
72 
79  virtual void finalize() {}
80 
88  virtual void update() { _lastUpdate = SIM_TIME; }
89 
90  protected:
94  float _lastUpdate;
95  };
96 
97 } // namespace Menge
98 #endif // __EVENT_TARGET_H__
float SIM_TIME
The global simulation time.
Definition: Core.cpp:47
EventTarget()
Constructor.
Definition: EventTarget.h:71
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
float _lastUpdate
The global time that the target was last updated.
Definition: EventTarget.h:94
The base class for all event targets.
Definition: EventTarget.h:66
Base class for all Menge elements.
The basic interface of extendible Menge Elements.
Definition: Element.h:67
virtual void finalize()
Allows the event target to finish initializing itself from its parsed state to its running state...
Definition: EventTarget.h:79
The namespace that contains the basic simulation mechanisms.
A set of global variables for use by the entire finite state machine.
virtual void update()
Gives the target a chance to update its knowledge of the target entities.
Definition: EventTarget.h:88