45 #ifndef __EVENT_TARGET_H__
46 #define __EVENT_TARGET_H__
98 #endif // __EVENT_TARGET_H__
float SIM_TIME
The global simulation time.
Definition: Core.cpp:47
EventTarget()
Constructor.
Definition: EventTarget.h:71
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
float _lastUpdate
The global time that the target was last updated.
Definition: EventTarget.h:94
The base class for all event targets.
Definition: EventTarget.h:66
Base class for all Menge elements.
The basic interface of extendible Menge Elements.
Definition: Element.h:67
virtual void finalize()
Allows the event target to finish initializing itself from its parsed state to its running state...
Definition: EventTarget.h:79
The namespace that contains the basic simulation mechanisms.
A set of global variables for use by the entire finite state machine.
virtual void update()
Gives the target a chance to update its knowledge of the target entities.
Definition: EventTarget.h:88