Menge
Modular Pedestrian Simulation Framework for Research and Development
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Files | |
file | AgentEventEffect.cpp |
file | AgentEventEffect.h [code] |
The definition of the agent event effect – defines the agent-base effect. | |
file | AgentEventTarget.h [code] |
The definition of the event target for agents. | |
file | AgentPropertyEffect.h [code] |
The definition of an event effect that modifies agent properties. | |
file | Event.cpp |
file | Event.h [code] |
The definition of the Menge Event. | |
file | EventEffect.h [code] |
The definition of the event effect – defines the response to a triggered response. | |
file | EventEffectDB.cpp |
file | EventEffectDB.h [code] |
Central database for querying available event effect implementations. | |
file | EventEffectFactory.h [code] |
The definition of the basic event effect factory. | |
file | EventException.h [code] |
The definition of event-related exceptions. | |
file | EventResponse.cpp |
file | EventResponse.h [code] |
A response to an event trigger. | |
file | EventSystem.cpp |
file | EventSystem.h [code] |
The definition of the core event system. | |
file | EventTarget.cpp |
file | EventTarget.h [code] |
The definition of the base event target class. Defines what an event effect operates on. | |
file | EventTargetDB.cpp |
file | EventTargetDB.h [code] |
Central database for querying available event target implementations. | |
file | EventTargetFactory.cpp |
file | EventTargetFactory.h [code] |
The definition of the basic event target factory. | |
file | EventTrigger.cpp |
file | EventTrigger.h [code] |
The definition of the basic event trigger mechanism. | |
file | EventTriggerDB.cpp |
file | EventTriggerDB.h [code] |
Central database for querying available event trigger implementations. | |
file | EventTriggerFactory.h [code] |
The definition of the basic event trigger factory. | |
file | StateEvtTrigger.cpp |
file | StateEvtTrigger.h [code] |
The definitin of event triggers which key on state properties. | |
file | StateMemberTarget.cpp |
file | StateMemberTarget.h [code] |
Defines an event effect target based on membership in state(s). | |