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Menge
Modular Pedestrian Simulation Framework for Research and Development
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The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub-class of this node. More...
Go to the source code of this file.
Classes | |
class | Menge::SceneGraph::GLNode |
An abstact class – a generic, scene graph node. More... | |
class | Menge::SceneGraph::GLDagNode |
The node that provides the basis for a "hierarchy" in the scene graph. More... | |
Namespaces | |
Menge | |
The core namespace. All elements of Menge are contained in this namespace. | |
Typedefs | |
typedef std::list< GLNode * > | Menge::SceneGraph::GLNodeList |
An STL list of GLNode objects. | |
typedef GLNodeList::iterator | Menge::SceneGraph::GLNodeListItr |
An iterator for the GLNodeList. | |
typedef GLNodeList::const_iterator | Menge::SceneGraph::GLNodeListCItr |
A const iterator for the GLNodeList. | |
typedef std::list< GLDagNode * > | Menge::SceneGraph::GLDagNodeList |
An STL list of GLDagNode objects. | |
typedef GLDagNodeList::iterator | Menge::SceneGraph::GLDagNodeListItr |
An iterator for the GLDagNodeList. | |
typedef GLDagNodeList::const_iterator | Menge::SceneGraph::GLDagNodeListCItr |
A const iterator for the GLDagNodeList. | |
The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub-class of this node.