Menge
Modular Pedestrian Simulation Framework for Research and Development
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GLNode.h
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38 
45 #ifndef __GLNODE_H__
46 #define __GLNODE_H__
47 
48 #include "CoreConfig.h"
49 #include <list>
50 #include "graphCommon.h"
51 
52 namespace Menge {
53 
54  namespace SceneGraph {
55 
56  class GLDagNode;
57 
66  class MENGE_API GLNode {
67  public:
74  GLNode( GLDagNode * parent=0x0 );
75 
79  virtual ~GLNode();
80 
90  void setVisible( bool state ) { _visible = state; }
91 
102  virtual void drawGL( bool select=false ) = 0;
103 
111  virtual void newContext() { return; }
112 
118  GLDagNode * getParent() { return _parent; }
119 
120  friend class GLDagNode;
121  protected:
129  void setParent( GLDagNode * p ) { _parent = p; }
130 
135 
141  bool _visible;
142  };
143 
147  typedef std::list<GLNode *> GLNodeList;
148 
152  typedef GLNodeList::iterator GLNodeListItr;
153 
157  typedef GLNodeList::const_iterator GLNodeListCItr;
158 
169  class MENGE_API GLDagNode : public GLNode {
170  public:
177  GLDagNode( GLDagNode * parent=0x0 );
178 
182  virtual ~GLDagNode();
183 
191  void addChild( GLNode * child );
192 
197  virtual void newContext();
198 
206  virtual void drawGL( bool select=false );
207 
216  virtual void getMatrix( Matrix4x4 & mat ) { mat.identity(); }
217 
226  virtual void getInverseMatrix( Matrix4x4 & mat ) { mat.identity(); }
227 
238  virtual void getWorldMatrix( Matrix4x4 & mat );
239 
250  virtual void getWorldInverseMatrix( Matrix4x4 & mat );
251 
258  virtual void getParentMatrix( Matrix4x4 & mat );
259 
266  virtual void getParentInverseMatrix( Matrix4x4 & mat );
267 
268  protected:
273 
277  size_t _childCount;
278  };
279 
283  typedef std::list<GLDagNode *> GLDagNodeList;
284 
288  typedef GLDagNodeList::iterator GLDagNodeListItr;
289 
293  typedef GLDagNodeList::const_iterator GLDagNodeListCItr;
294 
295  } // namespace SceneGraph
296 } // namespace Menge
297 #endif // __GLNODE_H__
GLDagNode * _parent
The GLDagNode that serves as this node's parent.
Definition: GLNode.h:134
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
GLDagNode * getParent()
Returns a pointer to the node's parent (possibly NULL).
Definition: GLNode.h:118
bool _visible
The visibility state of this node. If visible (true) the node and its children will be drawn into the...
Definition: GLNode.h:141
An abstact class – a generic, scene graph node.
Definition: GLNode.h:66
Basic 4x4 matrix of floats.
Definition: Matrix.h:70
size_t _childCount
The number of child nodes this node contains.
Definition: GLNode.h:277
The node that provides the basis for a "hierarchy" in the scene graph.
Definition: GLNode.h:169
Sets up the proper compiler directives for platform and dll export/import.
virtual void getMatrix(Matrix4x4 &mat)
Reports the local object transform matrix.
Definition: GLNode.h:216
void setParent(GLDagNode *p)
Assigns this node to a parent GLDagNode.
Definition: GLNode.h:129
virtual void getInverseMatrix(Matrix4x4 &mat)
Reports the local object inverse transform matrix.
Definition: GLNode.h:226
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
void identity()
Sets the matrix to the identity matrix.
Definition: Matrix.cpp:61
Various important pre-compiler directives for the scene graph.
void setVisible(bool state)
Sets the visible state of the node.
Definition: GLNode.h:90
virtual void newContext()
Allows the node to recreate any unique OpenGL objects based on the acquisition of a new OpenGL contex...
Definition: GLNode.h:111
GLNode ** _children
An array of child GLNodes.
Definition: GLNode.h:272