110 virtual bool updateScene(
float time ) = 0;
116 typedef std::list< System * > SystemList;
121 typedef SystemList::iterator SystemListItr;
126 typedef SystemList::const_iterator SystemListCItr;
130 #endif // __SYSTEM_H__
An animation system. Responsible for updating the scene based based on increasing time values...
Definition: System.h:83
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
The base definition for exceptions in Menge.
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
virtual ~System()
Virtual destructor.
Definition: System.h:93
System()
Default constructor.
Definition: System.h:88
Base exception class for menge operations.
Definition: MengeException.h:58
SystemStopException()
Default constructor.
Definition: System.h:74
Exception class for indicating that a system is done.
Definition: System.h:69
virtual void finish()
Finalizing function for the system.
Definition: System.h:102