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XformMatrix.h
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38 
45 #ifndef __XFORMMATRIX_H__
46 #define __XFORMMATRIX_H__
47 
48 #include "CoreConfig.h"
49 #include "graphCommon.h"
50 #include <iostream>
51 
52 namespace Menge {
53 
54  namespace SceneGraph {
55 
56  class Transform;
57 
69  class MENGE_API XformMatrix {
70  public:
74  XformMatrix();
75 
81  void setTranslation( const Vector3 & vec ) { _trans = vec; setDirty( MAT | IMAT ); }
82 
88  void addTranslation( const Vector3 & vec ) { _trans += vec; setDirty( MAT | IMAT ); }
89 
95  void setScale( const Vector3 & vec ) { _scale = vec; setDirty( MAT | IMAT ); }
96 
106  void setRotationDeg( const Vector3 & vec ) { _rot = vec * DEG_TO_RAD; setDirty(); }
107 
117  void setRotationRad( const Vector3 & vec ) { _rot = vec; setDirty(); }
118 
130  void addRotationDeg( const Vector3 & vec ) { _rot.SumScale( DEG_TO_RAD, vec ); setDirty(); }
131 
143  void addRotationRad( const Vector3 & vec ) { _rot += vec; setDirty(); }
144 
154  void setRotAxisDeg( const Vector3 & vec );
155 
165  void setRotAxisRad( const Vector3 & vec );
166 
170  //void rotatePivotMatrix( Matrix4x4 & mat );
176  void translationMatrix( Matrix4x4 & mat );
177 
183  void translationInverseMatrix( Matrix4x4 & mat );
184 
190  void scaleMatrix( Matrix4x4 & mat );
191 
197  void scaleInverseMatrix( Matrix4x4 & mat );
198 
204  void rotationMatrix( Matrix4x4 & mat );
205 
211  void rotationInverseMatrix( Matrix4x4 & mat );
212 
218  void getMatrix( Matrix4x4 & mat );
219 
225  void getInverseMatrix( Matrix4x4 & mat );
226 
227  friend class Transform;
228 
235  friend Logger & operator << ( Logger & out, const XformMatrix & xformMat );
236 
237  protected:
238 
243 
248 
254 
260 
265 
270 
276  enum MatrixBit {
277  ROT_MAT = 1, // rotation matrix
278  MAT = 2, // full matrix
279  IMAT = 4 // inverse matrix
280  };
281 
288  int _clean;
289 
294 
299 
304 
308  void updateRotAxisMat();
309 
313  inline void setDirty() { _clean = 0; }
314 
321  inline void setDirty( int bit ) { _clean &= ~bit; }
322 
328  inline void setDirty( MatrixBit bit ) { _clean &= (int)(~bit); }
329 
336  inline bool isClean( MatrixBit bit ) { return ( _clean & (int)bit ) != 0x0; }
337 
343  inline void setClean( MatrixBit bit ) { _clean |= (int)bit; }
344 
351  inline void setClean( int bit ) { _clean |= bit; }
352  };
353  } // namespace SceneGraph
354 } // namespace Menge
355 #endif // __XFORMMATRIX_H__
Vector3 _rot
The rotation component of the transformation. Euler angles in radians.
Definition: XformMatrix.h:253
void setTranslation(const Vector3 &vec)
Set the translation of this node.
Definition: XformMatrix.h:81
void setScale(const Vector3 &vec)
Set the scale of this node.
Definition: XformMatrix.h:95
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Scene graph node which applies transforms to nodes.
Definition: Transform.h:59
void setClean(MatrixBit bit)
Sets the indicated matrix to be clean.
Definition: XformMatrix.h:343
Logger & operator<<(Logger &out, const BFSM::PropertyOperand op)
Friend function for printing string versions of the PropertyOperand enum.
Definition: FSMEnumeration.cpp:43
Basic 4x4 matrix of floats.
Definition: Matrix.h:70
Sets up the proper compiler directives for platform and dll export/import.
void setClean(int bit)
Sets the indicated matrix to be clean.
Definition: XformMatrix.h:351
Vector3 _trans
The translation component of the transformation.
Definition: XformMatrix.h:242
void setRotationRad(const Vector3 &vec)
Set the orientation of this node.
Definition: XformMatrix.h:117
int _clean
An integer mask for determining which cached matrices are clean/dirty.
Definition: XformMatrix.h:288
void setDirty(int bit)
Set the matrix corresponding to the given bit dirty.
Definition: XformMatrix.h:321
Matrix4x4 _rotAxisMat
Cached rotation axis matrix.
Definition: XformMatrix.h:264
MatrixBit
Enumeration of dirty matrices.
Definition: XformMatrix.h:276
The transformation matrix.
Definition: XformMatrix.h:69
An html logger - writes messages to a formatted html file.
Definition: Logger.h:59
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
Matrix4x4 _mat
Cached transformation matrix.
Definition: XformMatrix.h:298
Matrix4x4 _iMat
Cached inverse transformation matrix.
Definition: XformMatrix.h:303
void setDirty()
Set all matrices dirty.
Definition: XformMatrix.h:313
void addRotationRad(const Vector3 &vec)
Offsets the orientation of this node.
Definition: XformMatrix.h:143
bool isClean(MatrixBit bit)
Reports if the indicated matrix is clean.
Definition: XformMatrix.h:336
void addTranslation(const Vector3 &vec)
Offset the translation of this node.
Definition: XformMatrix.h:88
void setDirty(MatrixBit bit)
Set the matrix corresponding to the given bit dirty.
Definition: XformMatrix.h:328
Vector3 _rotAxis
The rotation axis component of the transformation. Pre-rotation Euler angles in radians.
Definition: XformMatrix.h:259
Various important pre-compiler directives for the scene graph.
void addRotationDeg(const Vector3 &vec)
Offsets the orientation of this node.
Definition: XformMatrix.h:130
Matrix4x4 _rotAxisIMat
Cached inverse rotation axis matrix.
Definition: XformMatrix.h:269
MENGE_API const float DEG_TO_RAD
Scale factor for converting degrees to radians.
Definition: geomQuery.cpp:50
Matrix4x4 _rotMat
Cached rotation matrix.
Definition: XformMatrix.h:293
Vector3 _scale
The scale component of the transformation.
Definition: XformMatrix.h:247
void setRotationDeg(const Vector3 &vec)
Set the orientation of this node.
Definition: XformMatrix.h:106