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Menge
Modular Pedestrian Simulation Framework for Research and Development
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The factory for agent property event effects. More...
#include <AgentPropertyEffect.h>
Public Member Functions | |
AgentPropertyEffectFactory () | |
Constructor. | |
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ElementFactory () | |
Default constructor. | |
void | destroy () |
This supplants the destructor. More... | |
virtual const char * | name () const =0 |
The name of the action. More... | |
virtual const char * | description () const =0 |
A description of the action. More... | |
bool | thisFactory (const std::string &typeName) const |
Reports if the xml node defines an element for this factory. More... | |
EventEffect * | createInstance (TiXmlElement *node, const std::string &behaveFldr) const |
Parses the xml data. More... | |
Protected Member Functions | |
virtual bool | setFromXML (EventEffect *effect, TiXmlElement *node, const std::string &behaveFldr) const |
Given a pointer to an AgentPropertyEffect instance, sets the appropriate fields from the provided XML node. More... | |
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virtual | ~ElementFactory () |
Destructor. | |
virtual EventEffect * | instance () const =0 |
Create an instance of this class's condition. More... | |
Protected Attributes | |
size_t | _propertyID |
The identifier for the "property" string attribute. | |
size_t | _generatorID |
The identifier for the float distribution attribute. | |
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AttributeSet | _attrSet |
The attribute set for this factory. | |
The factory for agent property event effects.
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inlineprotectedvirtual |
Given a pointer to an AgentPropertyEffect instance, sets the appropriate fields from the provided XML node.
It is assumed that the value of the type
attribute is this AgentPropertyEffect's type. (i.e. EventEffectFactory::thisFactory has already been called and returned true.) If sub-classes of EventEffectFactory introduce new EventEffect parameters, then the sub-class should override this method but explicitly call the parent class's version.
effect | A pointer to the effect whose attributes are to be set. |
node | The XML node containing the event effect attributes. |
behaveFldr | The path to the behavior file. If the action references resources in the file system, it should be defined relative to the behavior file location. This is the folder containing that path. |
Reimplemented from Menge::ElementFactory< EventEffect >.