Menge
Modular Pedestrian Simulation Framework for Research and Development
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A class for parsing the xml description of an agent generator and instantiating particular instances. More...
#include <AgentGeneratorFactory.h>
Protected Member Functions | |
virtual bool | setFromXML (AgentGenerator *gen, TiXmlElement *node, const std::string &behaveFldr) const |
Given a pointer to a Goal Selector instance, sets the appropriate fields from the provided XML node. More... | |
Protected Member Functions inherited from Menge::ElementFactory< AgentGenerator > | |
virtual | ~ElementFactory () |
Destructor. | |
virtual AgentGenerator * | instance () const =0 |
Create an instance of this class's condition. More... | |
virtual bool | setFromXML (AgentGenerator *element, TiXmlElement *node, const std::string &specFldr) const |
Given a pointer to an element instance, sets the appropriate fields from the provided XML node. More... | |
Additional Inherited Members | |
Public Member Functions inherited from Menge::ElementFactory< AgentGenerator > | |
ElementFactory () | |
Default constructor. | |
void | destroy () |
This supplants the destructor. More... | |
virtual const char * | name () const =0 |
The name of the action. More... | |
virtual const char * | description () const =0 |
A description of the action. More... | |
bool | thisFactory (const std::string &typeName) const |
Reports if the xml node defines an element for this factory. More... | |
AgentGenerator * | createInstance (TiXmlElement *node, const std::string &behaveFldr) const |
Parses the xml data. More... | |
Protected Attributes inherited from Menge::ElementFactory< AgentGenerator > | |
AttributeSet | _attrSet |
The attribute set for this factory. | |
A class for parsing the xml description of an agent generator and instantiating particular instances.
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protectedvirtual |
Given a pointer to a Goal Selector instance, sets the appropriate fields from the provided XML node.
It is assumed that the value of the type
attribute is this Goal Selector's type. (i.e. GoalSelectorFactory::thisFactory has already been called and returned true.) If sub-classes of GoalSelectorFactory introduce new GoalSelector parameters, then the sub-class should override this method but explicitly call the parent class's version.
gen | A pointer to the goal selector whose attributes are to be set. |
node | The XML node containing the goal attributes. |
behaveFldr | The path to the behavior file. If the condition references resources in the file system, it should be defined relative to the behavior file location. This is the folder containing that path. |
Reimplemented in Menge::Agents::HexLatticeGeneratorFactory, Menge::Agents::RectGridGeneratorFactory, and Menge::Agents::ExplicitGeneratorFactory.