Menge
Modular Pedestrian Simulation Framework for Research and Development
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A velocity component that always returns a constant direction but leaves the preferred speed unchanged. More...
#include <VelCompConst.h>
Public Member Functions | |
ConstVelDirComponent () | |
Default constructor. | |
ConstVelDirComponent (const Vector2 &vel) | |
Constructor. More... | |
virtual void | setPrefVelocity (const Agents::BaseAgent *agent, const Goal *goal, Agents::PrefVelocity &pVel) |
Computes and sets the agent's preferred velocity. More... | |
void | setDirection (const Vector2 &dir) |
Sets the direction of the velocity component. More... | |
virtual VelCompContext * | getContext () |
Provides a display context for interacting with this velocity component. More... | |
Public Member Functions inherited from Menge::BFSM::VelComponent | |
VelComponent () | |
Default constructor. | |
virtual void | onEnter (Agents::BaseAgent *agent) |
Called when the agent enters the state which possesses this velocity component. More... | |
virtual void | onExit (Agents::BaseAgent *agent) |
Called when the agent leaves the state which possesses this velocity component. More... | |
Public Member Functions inherited from Menge::Element | |
void | destroy () |
This supplants the destructor. More... | |
virtual BFSM::Task * | getTask () |
Return an optional task associated with this element. More... | |
virtual SceneGraph::GLNode * | getSGNode () |
Returns an optional visualization element associated with the element. More... | |
Protected Attributes | |
Vector2 | _dir |
The direction of the constant preferred velocity. | |
Friends | |
class | ConstDirVCContext |
Additional Inherited Members | |
Protected Member Functions inherited from Menge::BFSM::VelComponent | |
virtual | ~VelComponent () |
Virtual destructor. | |
A velocity component that always returns a constant direction but leaves the preferred speed unchanged.
Menge::BFSM::ConstVelDirComponent::ConstVelDirComponent | ( | const Vector2 & | vel | ) |
Constructor.
vel | The preferred velocity direction to return (vel is not assumed to be unit-length). |
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virtual |
Provides a display context for interacting with this velocity component.
It is the responsibility of the caller to delete the provided context.
Reimplemented from Menge::BFSM::VelComponent.
void Menge::BFSM::ConstVelDirComponent::setDirection | ( | const Vector2 & | dir | ) |
Sets the direction of the velocity component.
dir | The direction the velocity should provide. The input need not be normalized, as tha will be done by this function. |
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virtual |
Computes and sets the agent's preferred velocity.
The velocity component directly sets preferred velocity values in the the provided preferred velocity instance. See Agents::PrefVelocity for details. Rather than setting the agent's preferred velocity value directly, a reference to a preferred velocity instance is passed in to make the use more general. This allows the computation of the preferred velocity for the agent, without necessarily making changes to it.
agent | The agent for which a preferred velocity is computed. |
goal | The agent's goal (although this may be ignored). |
pVel | The instance of Agents::PrefVelocity to set. |
Implements Menge::BFSM::VelComponent.