Menge
Modular Pedestrian Simulation Framework for Research and Development
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Menge::BFSM::ExplicitGoalSelector Class Reference

The explicit goal selector makes extracts a specific goal from a specific goal set – both explicitly stated. More...

#include <GoalSelectorExplicit.h>

Inheritance diagram for Menge::BFSM::ExplicitGoalSelector:
Menge::BFSM::GoalSelector Menge::Element

Public Member Functions

 ExplicitGoalSelector ()
 Default constructor.
 
virtual GoalgetGoal (const Agents::BaseAgent *agent) const
 Interface function for acquiring per-agent goals. More...
 
void setGoalSet (std::map< size_t, GoalSet * > &goalSets)
 Gives the instance the opportunity to set the goal set. More...
 
void setGoalSetID (size_t id)
 Sets the goal set identifier. More...
 
void setGoalID (size_t id)
 Sets the goal identifier. More...
 
- Public Member Functions inherited from Menge::BFSM::GoalSelector
 GoalSelector ()
 Default constructor.
 
GoalassignGoal (const Agents::BaseAgent *agent)
 Uses the goal selector to assign a goal to the given agent. More...
 
void freeGoal (const Agents::BaseAgent *agent, Goal *goal)
 Informs the goal selector that the agent is done with the goal. More...
 
void setPersistence (bool state)
 Sets the persistence of the goal. More...
 
bool getPersistence () const
 Reports the persistence of the goal. More...
 
- Public Member Functions inherited from Menge::Element
void destroy ()
 This supplants the destructor. More...
 
virtual BFSM::TaskgetTask ()
 Return an optional task associated with this element. More...
 
virtual SceneGraph::GLNodegetSGNode ()
 Returns an optional visualization element associated with the element. More...
 

Protected Attributes

size_t _goalSetID
 The id of the goal set to draw from.
 
union {
   size_t   _goalID
 The identifier for the goal.
 
   Goal *   _goal
 The pointer to the goal.
 
}; 
 The goal associated with this goal selector. During parsing, it contains the id of the goal. After FSM construction, it contains a pointer to the actual goal.
 
- Protected Attributes inherited from Menge::BFSM::GoalSelector
bool _persistent
 Determines if the GoalSelector maintains persistent goals. More...
 
HASH_MAP< size_t, Goal * > _assignedGoals
 A mapping from agent id to assigned goals. This will only contain meaningful values in one of two cases: More...
 
ReadersWriterLock _lock
 The lock to maintain readers-writer access to the _assignedGoals.
 

Additional Inherited Members

- Protected Member Functions inherited from Menge::BFSM::GoalSelector
virtual ~GoalSelector ()
 Default virtual destructor.
 
virtual void lockResources ()
 Allows the goal selector to lock any resources it requires. More...
 
virtual void releaseResources ()
 Allows the goal selector to release previously locked resources. More...
 

Detailed Description

The explicit goal selector makes extracts a specific goal from a specific goal set – both explicitly stated.

Member Function Documentation

Goal * Menge::BFSM::ExplicitGoalSelector::getGoal ( const Agents::BaseAgent agent) const
virtual

Interface function for acquiring per-agent goals.

Parameters
agentThe agent for whom a goal is extracted.
Returns
A pointer to a goal. // TODO: Figure out who owns this goal.

Implements Menge::BFSM::GoalSelector.

void Menge::BFSM::ExplicitGoalSelector::setGoalID ( size_t  id)
inline

Sets the goal identifier.

Parameters
idThe goal's id that belongs to this selector.
void Menge::BFSM::ExplicitGoalSelector::setGoalSet ( std::map< size_t, GoalSet * > &  goalSets)
virtual

Gives the instance the opportunity to set the goal set.

This does nothing for instances which don't require a goal set. Otherwise, it extracts its required goal set.

Parameters
goalSetsA mapping from goal set identifier to goal set pointers.

Reimplemented from Menge::BFSM::GoalSelector.

void Menge::BFSM::ExplicitGoalSelector::setGoalSetID ( size_t  id)
inline

Sets the goal set identifier.

Parameters
idThe goal set's id that belongs to this selector.

The documentation for this class was generated from the following files: