We assume that you have downloaded RVO2-3D Library and unpacked the ZIP archive to a path $RVO_ROOT
.
Open $RVO_ROOT/RVO.xcodeproj
and select the Static Library
scheme. A static library libRVO.a
will be built in the default build directory.
Create and switch to your chosen build directory, e.g. $RVO_ROOT/build
. Run cmake
inside the build directory on the source directory, e.g. cmake $RVO_ROOT/src
. Build files for the default generator for your platform will be generated in the build directory.
Switch to the source directory $RVO_ROOT/src
and run make
. Public header files (API.h
, RVO.h
, RVOSimulator.h
, and Vector3.h
) will be copied to the $RVO_ROOT/include
directory and a static library libRVO.a
will be compiled into the $RVO_ROOT/lib
directory.
Open $RVO_ROOT/RVO.sln
and select the RVOStatic
project and a configuration (Debug
or Release
). Public header files (API.h
, RVO.h
, RVOSimulator.h
, and Vector3.h
) will be copied to the $RVO_ROOT/include
directory and a static library, e.g. RVO.lib
, will be compiled into the $RVO_ROOT/lib
directory.