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Collision Detection and Proximity Queries Videos
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2D Voronoi Demo Tutorial (mpeg, 5.8 Mb) The tutorial for our collision detection method, this demonstrates the steps in determining the proximity information for two objects. |
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2D Rigid Body Dynamics and Collisions Map Demo (mpeg, 0.8 Mb) Map Demo Zoomed (mpeg, 1.0 Mb) The continents in this demonstration are modeled as rigid bodies. |
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3D Rigid Body Dynamics using 2D Collisions Bumper Car Sim (mpeg, 2.3 Mb) Linked 3's (mpeg, 1.7 Mb) Gears (mpeg, 2.9 Mb) This demonstration shows how some 3D scenes can be simplified to |
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3D Deformable Body Dynamics using 2D Collisions No Collision Response (mpeg, 1.3 Mb) Collision Response 1 (mpeg, 2.2 Mb) Collision Response 2 (mpeg, 2.7Mb) Separation Force (mpeg, 0.5 Mb) This demonstration shows two deformable jello disks colliding and responding based on their penetration. The models are deforming, showing how our method is dynamic and does not rely on any precomputation. |
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Dynamic Simulation (mpeg, 1.1 Mb) Collision detection can assist in computing physically realistic motion. Using a prototype of PQP, we performed collision detection on this falling rings example, between all 45 pairs of rings at each of 557 |
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Virtual Prototyping (mpeg, 3.1 Mb) This movie shows the motion of a piston (3614 triangles) in an engine block (5289 triangles). Collision detection can be used to verify that |
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Path Planning (mpeg, 3.4 Mb) The collision free path of a torus (20000 triangles) in a cave-like model (50970 triangles) was precomputed by a path planner using distance computation as a subroutine. On a Pentium II 400 MHz machine, the average query time during this precomputation was 25.0 ms. The video demonstrates that the resulting path is piecewise linearly interpolated between six torus configurations. |
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Zoom in on power plant (mpeg, 3.7 Mb) Rendered offline, this shows the 15-million-triangle model of a |
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Avatar Reaching for a Valve (QT, 6.3 Mb) Live footage showing a user-controlled avatar approaching and |
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Wrench and Valve (QT, 6.6 Mb) Live footage showing a wrench in close contact with a valve assembly. |
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Clearance Along a Path 300 mm threshold, (QT, 2.4 Mb) Live footage of an avatar moving beneath a catwalk. All geometry |
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Clearance Along a Path 1 mm threshold, (QT, 3.7 Mb) Live footage of an avatar moving beneath the same catwalk. The situation is as above, but this time the proximity threshold is one meter. |