39 #ifndef __VIS_OBSTACLE_H__
40 #define __VIS_OBSTACLE_H__
73 void drawGL(
bool select=
false );
87 #endif //__VIS_OBSTACLE_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
An abstact class – a generic, scene graph node.
Definition: GLNode.h:66
Sets up the proper compiler directives for platform and dll export/import.
A simple class for drawing a simulation obstacle (line segment). The obstacle is drawn with lines in ...
Definition: VisObstacle.h:57
Vector3 _p1
The line segment's second end point.
Definition: VisObstacle.h:84
The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub...
The namespace for math primitives for simulation and visualization.
Vector3 _p0
The line segment's first end point.
Definition: VisObstacle.h:79
Definition of a vector in R3.