43 #ifndef __TRANSFORM_H__
44 #define __TRANSFORM_H__
218 void getWorldInverseMatrix(
Matrix4x4 & mat );
232 void getParentInverseMatrix(
Matrix4x4 & mat );
242 virtual void drawGL(
bool select=
false );
252 #endif // __TRANSFORM_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Basic 4x4 matrix of floats.
Definition: Matrix.h:70
The node that provides the basis for a "hierarchy" in the scene graph.
Definition: GLNode.h:169
Sets up the proper compiler directives for platform and dll export/import.
The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub...
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.