Menge
Modular Pedestrian Simulation Framework for Research and Development
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Transform.h
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38 
43 #ifndef __TRANSFORM_H__
44 #define __TRANSFORM_H__
45 
46 #include "CoreConfig.h"
47 #include "GLNode.h"
48 #include "XformMatrix.h"
49 
50 namespace Menge {
51 
52  namespace SceneGraph {
59  class MENGE_API Transform : public GLDagNode {
60  public:
67  Transform( GLDagNode * parent=0x0 );
68 
74  inline void setTranslation( const Vector3 & vec ) { _xform.setTranslation( vec ) ; }
75 
81  inline void addTranslation( const Vector3 & vec ) { _xform.addTranslation( vec ); }
82 
88  inline void setScale( const Vector3 & vec ) { _xform.setScale( vec ); }
89 
99  inline void setRotationDeg( const Vector3 & vec ) { _xform.setRotationDeg( vec ); }
100 
110  inline void setRotationRad( const Vector3 & vec ) { _xform.setRotationRad( vec ); }
111 
123  inline void addRotationDeg( const Vector3 & vec ) { _xform.addRotationDeg( vec ); }
124 
136  inline void addRotationRad( const Vector3 & vec ) { _xform.addRotationRad( vec ); }
137 
147  inline void setRotAxisDeg( const Vector3 & vec ) { _xform.setRotAxisDeg( vec ); }
148 
158  inline void setRotAxisRad( const Vector3 & vec ) { _xform.setRotAxisRad( vec ); }
159 
165  const Vector3 & translation() const { return _xform._trans; }
166 
172  const Vector3 & rotation() const { return _xform._rot; }
173 
179  const Vector3 & scale() const { return _xform._scale; }
180 
188  void setDirty() { _xform.setDirty(); }
189 
195  inline void getMatrix( Matrix4x4 & mat ) { _xform.getMatrix( mat ); }
196 
202  inline void getInverseMatrix( Matrix4x4 & mat ) { _xform.getInverseMatrix( mat ); }
203 
210  void getWorldMatrix( Matrix4x4 & mat );
211 
218  void getWorldInverseMatrix( Matrix4x4 & mat );
219 
225  void getParentMatrix( Matrix4x4 & mat );
226 
232  void getParentInverseMatrix( Matrix4x4 & mat );
233 
242  virtual void drawGL( bool select=false );
243 
244  protected:
249  };
250  } // namespace SceneGraph
251 } // namespace Menge
252 #endif // __TRANSFORM_H__
void setRotAxisDeg(const Vector3 &vec)
Set the orientation of this node's rotation axis.
Definition: Transform.h:147
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Scene graph node which applies transforms to nodes.
Definition: Transform.h:59
Basic 4x4 matrix of floats.
Definition: Matrix.h:70
void getMatrix(Matrix4x4 &mat)
Returns the transform matrix created by this transform node.
Definition: Transform.h:195
The node that provides the basis for a "hierarchy" in the scene graph.
Definition: GLNode.h:169
Sets up the proper compiler directives for platform and dll export/import.
void addRotationDeg(const Vector3 &vec)
Offsets the orientation of this node.
Definition: Transform.h:123
void getInverseMatrix(Matrix4x4 &mat)
Writes the transform's inverse matrix created by this transform node.
Definition: Transform.h:202
void setDirty()
Sets the transformation to be dirty.
Definition: Transform.h:188
XformMatrix _xform
The underlyilng transformation matrix associated with this transform node.
Definition: Transform.h:248
The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub...
The transformation matrix.
Definition: XformMatrix.h:69
void setTranslation(const Vector3 &vec)
Set the translation of this node.
Definition: Transform.h:74
void addTranslation(const Vector3 &vec)
Offset the translation of this node.
Definition: Transform.h:81
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
void addRotationRad(const Vector3 &vec)
Offsets the orientation of this node.
Definition: Transform.h:136
void setRotAxisRad(const Vector3 &vec)
Set the orientation of this node's rotation axis.
Definition: Transform.h:158
const Vector3 & translation() const
Reports the transform's translation value.
Definition: Transform.h:165
const Vector3 & scale() const
Reports the transform's scale value.
Definition: Transform.h:179
void setRotationDeg(const Vector3 &vec)
Set the orientation of this node.
Definition: Transform.h:99
const Vector3 & rotation() const
Reports the transform's orientation value.
Definition: Transform.h:172
void setScale(const Vector3 &vec)
Set the scale of this node.
Definition: Transform.h:88
Defines the math of performing 3D transformation using a 4x4 homgeneous matrix.
void setRotationRad(const Vector3 &vec)
Set the orientation of this node.
Definition: Transform.h:110