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Menge
Modular Pedestrian Simulation Framework for Research and Development
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The definition of the scene – the root of the directed, acyclic scene graph. More...
#include "CoreConfig.h"
#include "GLNode.h"
#include "System.h"
#include "Context.h"
#include "GLLight.h"
#include <list>
Go to the source code of this file.
Classes | |
class | Menge::SceneGraph::GLScene |
The class which contains the entire drawable scene. More... | |
Namespaces | |
Menge | |
The core namespace. All elements of Menge are contained in this namespace. | |
The definition of the scene – the root of the directed, acyclic scene graph.
It contains transforms, instances, lights, etc. It does not contain a camera. That is part of the viewer.