Menge
Modular Pedestrian Simulation Framework for Research and Development
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GLScene.h
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38 
48 // TODO: determine if the camera should be part of the scene or viewer.
49 
50 #ifndef __GLSCENE_H__
51 #define __GLSCENE_H__
52 
53 #include "CoreConfig.h"
54 
55 #include "GLNode.h"
56 #include "System.h"
57 #include "Context.h"
58 #include "GLLight.h"
59 
60 #include <list>
61 
62 
63 namespace Menge {
64 
65  namespace SceneGraph {
66 
67  class GLCamera;
68 
72  class MENGE_API GLScene {
73  public:
77  GLScene();
78 
82  ~GLScene();
83 
93  void finish();
94 
100  void newGLContext();
101 
110  void drawGL( const GLCamera & camera, const GLLightVector & lights, int vWidth, int vHeight );
111 
124  bool selectGL( const GLCamera & camera, int vWidth, int vHeight, int * selectPoint );
125 
132  bool updateScene( float time );
133 
147  bool addNode( GLNode * node, GLDagNode * parent = 0x0 );
148 
156  bool addSystem( System * system );
157 
166  void setContext( Context * context );
167 
175  ContextResult handleMouse( SDL_Event & e );
176 
184  ContextResult handleKeyboard( SDL_Event & e );
185 
186  friend class SelectContext;
187  private:
191  SystemList _systems;
192 
197  GLNodeList _nodes;
198 
202  Context * _uiContext;
203  };
204 
205  } // namespace SceneGraph
206 } // namespace Menge
207 #endif //__GLSCENE_H__
The mechanism for evolving a scene w.r.t. time.
An animation system. Responsible for updating the scene based based on increasing time values...
Definition: System.h:83
SDL_Event SDL_Event
Forward declaration of the SDL event type.
Definition: Context.h:53
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
A simple light for defining OpenGL lighting properties.
An abstact class – a generic, scene graph node.
Definition: GLNode.h:66
The node that provides the basis for a "hierarchy" in the scene graph.
Definition: GLNode.h:169
Sets up the proper compiler directives for platform and dll export/import.
The base context class for defining a how events are handled. It also is responsible drawing UI eleme...
Definition: Context.h:156
A context that performs object selection by directly clicking on selectable entities in the OpenGL co...
Definition: Context.h:352
The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub...
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
The class which contains the entire drawable scene.
Definition: GLScene.h:72
Defines the result of the context's consideration of user input.
Definition: Context.h:74
The class for controlling the view camera: it's position, orientation field of view, projection matrix, etc.
Definition: GLCamera.h:57
Defines a context for handling user interaction (mouse and keyboard input).